Поиск по каталогу |
(строгое соответствие)
|
- Профессиональная
- Научно-популярная
- Художественная
- Публицистика
- Детская
- Искусство
- Хобби, семья, дом
- Спорт
- Путеводители
- Блокноты, тетради, открытки
Interactive value creation and representation in connected world. Interactive value creation and contextual representation in connected world
В наличии
Местонахождение: Алматы | Состояние экземпляра: новый |
Бумажная
версия
версия
Автор: Hyeonjin Kim
ISBN: 9783639869392
Год издания: 2016
Формат книги: 60×90/16 (145×215 мм)
Количество страниц: 104
Издательство: AV Akademikerverlag
Цена: 32031 тг
Положить в корзину
Способы доставки в город Алматы * комплектация (срок до отгрузки) не более 2 рабочих дней |
Самовывоз из города Алматы (пункты самовывоза партнёра CDEK) |
Курьерская доставка CDEK из города Москва |
Доставка Почтой России из города Москва |
Аннотация: This book looks how potential data become meaningful with technologies and methodological approaches based on human centered design and social cognitive theory. Furthermore, it investigates the flow of data explosion, its history and how data is utilized in connected world, capturing the value from data stream with techniques and technologies. The practical parts consist of two projects relating to personal biometric data and health management issues: Healthy calorie dispenser and Visualized calorie consumption on tread mill. Healthy calorie dispenser analyses how personal biometric data such as calorie intake, calorie consumption and bio mass index are formed into physical substance and representation for user perception and manages tailored dietary plan with automation and personalization system. It sheds light on contextual probability and correlation between personal metrics and health management. Visualized calorie consumption on treadmill proposes a contextual visualization for calorie burned from exercise or daily activity based on human perception of information, showing how contextual representation is crucial for understanding any kind of data.
Ключевые слова: interactive, Media Art, IoT, Physiological computing, Quantified self