Поиск по каталогу |
(строгое соответствие)
|
- Профессиональная
- Научно-популярная
- Художественная
- Публицистика
- Детская
- Искусство
- Хобби, семья, дом
- Спорт
- Путеводители
- Блокноты, тетради, открытки
Market Segmentation Analysis of the Video Games Industry. Cluster Analysis of Europe, Japan and USA
В наличии
Местонахождение: Алматы | Состояние экземпляра: новый |
Бумажная
версия
версия
Автор: Akshayjit Singh Narula
ISBN: 9783659893704
Год издания: 2016
Формат книги: 60×90/16 (145×215 мм)
Количество страниц: 84
Издательство: LAP LAMBERT Academic Publishing
Цена: 22125 тг
Положить в корзину
Позиции в рубрикаторе
Сферы деятельности:Код товара: 158834
Способы доставки в город Алматы * комплектация (срок до отгрузки) не более 2 рабочих дней |
Самовывоз из города Алматы (пункты самовывоза партнёра CDEK) |
Курьерская доставка CDEK из города Москва |
Доставка Почтой России из города Москва |
Аннотация: Targeting unique segments in today’s competitive video game market has become not only a necessity, but is a prominent reality. Thus, the need to implement an informative cluster analysis has become a critical aspect of business. This book sets out to identify the degree of similarity and/or dissimilarity amongst operating gamer segments in USA, Japan and Europe based on sales and product characteristics, hence a two – step market segmentation analysis was implemented. Firstly, a dendrogram of each market was constructed through hierarchical clustering. The distance metric was created using Euclidean distance, while the linkage which gave the most informative results was Ward’s minimum – variance. The second step involved implementing k – means clustering on the larger population by using the lowest Root-Mean-Square (RMS) Standard Deviation and significant ANOVA (p<0.001) outcomes. As a result, this analytical investigation resulted in informative cluster and gamer profiles. The analysis should be especially useful to professionals in marketing and analytics, or anyone who may be considering contributing further to clustering the video game markets in these countries.
Ключевые слова: analytics, cluster analysis, Data, Dendrogram, Hierarchical Clustering, K-means clustering, SAS, Video Games, VGChartz, Hardcore gamers, Casual gamers, Niche gamers, semi hardcore gamers, distance measures, research entertainment