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A Study of Cloud Computing as a Game Platform. The Era of The New Computing System
В наличии
Местонахождение: Алматы | Состояние экземпляра: новый |
Бумажная
версия
версия
Автор: Aldo Wijanarko and Raymond Kosala
ISBN: 9783659216879
Год издания: 2012
Формат книги: 60×90/16 (145×215 мм)
Количество страниц: 108
Издательство: LAP LAMBERT Academic Publishing
Цена: 31495 тг
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Позиции в рубрикаторе
Отрасли знаний:Код товара: 493566
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Аннотация: It's the era of Cloud Computing. The Cloud offers unlimited resources, that can be considered as "supercomputer for public". This book will briefly explain the new technology called “Cloud Computing” and its potential for game developers. This book will focus on the research of possible advantages and disadvantages for game developers in utilizing cloud computing as a game platform. There will be tests conducted in order to measure the performance of cloud servers compared to conventional dedicated servers from many point of view such as: geographical limitation, resources limitation, monthly cost, fail-safe method and many more. The first test is to measure the download speed of each server. The second test is to see the possibility of remotely accessing both servers via VNC html embedded JavaScript. The last test is to deploy a "Ragnarok Online" game in both servers in which a group of users will play the game. With this new technology called "Cloud Computing", can we play any games that requires very high quality graphic in low specs PC or laptop or even handheld?
Ключевые слова: new technology, Cloud Computing, game, cloud, Games Platform