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Virtual Worlds as a collaborative platform for virtual teams. Comparing the collaborative affordances of virtual worlds with more traditional, computer-based collaborative tools
В наличии
Местонахождение: Алматы | Состояние экземпляра: новый |
Бумажная
версия
версия
Автор: Barton Pursel
ISBN: 9783847319245
Год издания: 2013
Формат книги: 60×90/16 (145×215 мм)
Количество страниц: 144
Издательство: LAP LAMBERT Academic Publishing
Цена: 38058 тг
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Аннотация: With the emergence of information technology tools, organizational teams often work virtually, relying on IT tools to successfully collaborate. Early reports indicated that many of these partially distributed teams (PDTs) experience difficulty, particularly in the areas of geographic distance, temporal distance and cultural distance. To date, the common tools used to facilitate PDT communication and coordination are email, instant messenger, conference calls, and collaborative Internet environments such as Basecamp, Drupal, and others that have features such as wikis, message boards and shared file space. With the emergence of 3D virtual worlds, the technology is present to begin a new era of experiments in PDT collaboration. This research study examined PDTs collaborating in primarily 2D, text-based environments to PDTs collaborating in both 2D environments and a 3D virtual world, ProtoSphere. Data were collected around nine different dependent variables pulled from virtual teaming literature, as well as usage data on various types of media employed to collaborate. Significant findings were found relating to several variables, particularly team conflict.
Ключевые слова: collaboration, Virtual teams, Games, Virtual Worlds, partially distributed teams
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